#pragma once

enum ObjectType
{
	OBJECTTYPE_NOTHING = 100,
	OBJECTTYPE_PLAYERSHIP,
	OBJECTTYPE_SPACESTATION,
	OBJECTTYPE_SPACESTATION_GALAXY,
	OBJECTTYPE_ENEMYSHIP,
	OBJECTTYPE_ENEMYSHIP_GALAXY,
	OBJECTTYPE_STAR,
	OBJECTTYPE_STAR_GALAXY,
	OBJECTTYPE_SECTORGRID_GREEN,
	OBJECTTYPE_SECTORGRID_YELLOW,
	OBJECTTYPE_SECTORGRID_RED,
	OBJECTTYPE_SECTORGRID_HIGHLIGHT,
	OBJECTTYPE_GALAXYGRID,
	OBJECTTYPE_QUESTIONMARK,
	OBJECTTYPE_MISSILE		// not a real object. Is used to inform the client that a missile hit a star
};